Saturday, April 19, 2014

Goatman Finished and UE4

I've finished my Goatman and his weapon and submitted everything to the Spring Show. Pretty happy with how everything turned out.

Next, I need to begin creating the small environments for my characters. Initially I was going to be using UDK, but after GDC I've decided to upgrade to Unreal Engine 4. The upgraded material editors ability to utilize PBR will help to unify the look my characters have in Marmoset 2.

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