After laying out the UVs in my model I created a full range of textures: Including Diffuse, Specular, Normal and for the first time I also created a Gloss map.
Saturday, December 1, 2012
Finished the Zbrush model for my Butcher. Starting to get the hang of it and really enjoying it. My current plan is the begin texturing him right away. He has several different materials on him, so creating spec maps for him should be a lot of fun.