After laying out the UVs in my model I created a full range of textures: Including Diffuse, Specular, Normal and for the first time I also created a Gloss map.
Sunday, December 9, 2012
Saturday, December 1, 2012
Thesis: First Zbrush Model
Finished the Zbrush model for my Butcher. Starting to get the hang of it and really enjoying it. My current plan is the begin texturing him right away. He has several different materials on him, so creating spec maps for him should be a lot of fun.
Saturday, November 10, 2012
Thesis Continues
Current progress:
Finished the low poly model of my Butcher and will begin High Poly sculpting in Zbrush after I have layed out the UVs.
Finished the low poly model of my Butcher and will begin High Poly sculpting in Zbrush after I have layed out the UVs.
Friday, November 2, 2012
Thesis Begins!
My thesis has been approved and I am beginning with character based around Bill the Butcher from the film Gangs of New York. Very excited to begin.
Current concept for my Butcher.
Current concept for my Butcher.
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