Thursday, April 24, 2014

Working with UE4

I've begun creating some models to start populating my first environment and playing around with the material editor.


Saturday, April 19, 2014

Goatman Finished and UE4

I've finished my Goatman and his weapon and submitted everything to the Spring Show. Pretty happy with how everything turned out.

Next, I need to begin creating the small environments for my characters. Initially I was going to be using UDK, but after GDC I've decided to upgrade to Unreal Engine 4. The upgraded material editors ability to utilize PBR will help to unify the look my characters have in Marmoset 2.

Thursday, April 10, 2014

Goatman Textured

Finished the textures for the goatman and have him set up in Marmoset 2. Next up I need to model and texture his weapon. It shouldn't take too long and once I'm finished I can submit everything to the Spring Show.

Sunday, April 6, 2014

PBR

After getting some good info from instructors on Physically Based Rendering techniques I thought it would be a good idea to display my characters in Marmoset 2 for my thesis. I've spent the last couple weeks while working on my Goatman adjusting textures on my other characters and posing them so I can use Marmoset 2's PBR abilities. They turned out great and it was probably one of the best choices I've made for my thesis.





Thursday, April 3, 2014

Initial Texture

After adding new details to the armor and the wonderful process of retopo and unfolding the UVs, I made a quick color pass on the Goatman. I also made a first texture pass on the head.