Wednesday, November 12, 2014

Prints for sale

I've begun creating work for sale on Society6 Which can be found here This is my latest in progress which will be up very soon...

Tuesday, June 24, 2014

Final Environment

After two years I've finally completed all visual aspects of my thesis. I created a loft space for my last environment. I was inspired primarily by two sources: Blade Runner and Deus Ex: Human Revolution.

I played around with lighting quite a bit in this one. I wanted to create something colorful but dark and moody.

Wednesday, June 18, 2014

Third Environment Props

I've gathered several props together that I've made over the last few semesters so I can populate my final scene. There are not a whole lot of em but I will be able to duplicate and distribute them to add some lived in feel to the final scene for my two mercenary type characters.

Saturday, June 7, 2014

Second Environment Finished

Well that didn't take nearly as long as I thought it would. I created a simple 19th century European tunnel/alley model to house my Butcher and Eater characters, applied the materials, and added lighting and atmospheric effects. I'm very happy with the way it turned out.

Once I'm finished with the next environment this long process will be over.

Wednesday, June 4, 2014

Second Environment Materials

Since my second environment wont be utilizing very many props I wanted to focus on making some simple yet attractive materials in UE4.

The most detailed one is a relatively simple cobblestone material that I've modified to utilize vertex painting allowing me to "paint" water gathered between the stones to add a bunch more flavor to the material.

Thursday, May 8, 2014

1st Environment

Pretty happy with the way it turned out. Just gotta play with some environmental effects and lighting to my liking, but aside from that I'm about done.

Thursday, May 1, 2014

1st Environment Progress

I've made some good progress on the environment. I created an obelisk and decided to create a second one that's been knocked over to add a little asymmetry to the scene.