Monday, December 16, 2013

Merc Posed and Equiped

I brought the character's low poly model into Zbrush and used transpose to pose her as well as a little tweaking in Maya. I'm pretty happy with the way it turned out.
There wont be too many up dates over the winter break. I'm going to be out of country for a little while. When I return I'll create the concept art for the final character for my thesis. Almost done.

Tuesday, December 3, 2013

Merc Textured Turnaround

After all the wonderful tedium of UVs and baking normal maps and some great feedback I got to texture this character.

Thursday, November 7, 2013

Monday, September 30, 2013

PDW

Before getting into the high poly sculpt for the character. I started sculpting her main prop, a PDW (Personal Defense Weapon).

Monday, September 23, 2013

Concept Turnaround and Low Poly Model

It's been a bit since the last update. After the semester started I created a turnaround for my last concept as wells as a low poly model to begin sculpting on.


Wednesday, August 14, 2013

Female Mercenary

My thesis is in need of female characters so I've begun working on her finally.

Additionally I've decided to make some alterations to my overall thesis in order to make it a little more cohesive. Instead of 6 separate characters I'm pairing the characters together to fit in 3 genres so they can all share a small environment.

Tuesday, April 30, 2013

Thursday, April 18, 2013

Finished Barbarian

It's been a while but I really like how the textures turned out for my Barbarian. I'm quickly falling in love with painting textures.

Now to finish work on the hitman.

Thursday, April 11, 2013

Hitman Progress

Once again I'm beginning this character using Zspheres so I was able to begin the Highres sculpt right off the bat. Unlike the Barbarian, this character is a bit less complicated when it comes to the design so I should be able to finish the sculpt much faster and get to work on texturing soon.


Saturday, March 30, 2013

The Hitman

I about to start work on my third character which is more of a modern character.
He's also my first character to have a significantly more complicated prop than my first two characters. I'm pretty excited to get to work on it.

Monday, March 18, 2013

All Retopoed

I gotta say, I really like retopology. It's very efficient and a bit relaxing. Here's the Retopo'd and UV'd Barbarian with a normal map applied.

Time to begin texturing.

Tuesday, March 5, 2013

Final Highres Barbarian

After a bit I've finished the Barbarian's Highres model and will begin Retopology in 3D Coat. Once again it will be the first time I've done this so it should be a great learning experience.

Monday, February 18, 2013

Beginning my Barbarian

I've begun to sculpt my second character. For the first time, I'm beginning the sculpt in Zbrush using Zspheres. I'm really enjoying it as it allows for a bit more freedom when initially sculpting the model.

Wednesday, February 6, 2013