Sunday, April 6, 2014

PBR

After getting some good info from instructors on Physically Based Rendering techniques I thought it would be a good idea to display my characters in Marmoset 2 for my thesis. I've spent the last couple weeks while working on my Goatman adjusting textures on my other characters and posing them so I can use Marmoset 2's PBR abilities. They turned out great and it was probably one of the best choices I've made for my thesis.





Thursday, April 3, 2014

Initial Texture

After adding new details to the armor and the wonderful process of retopo and unfolding the UVs, I made a quick color pass on the Goatman. I also made a first texture pass on the head.

Wednesday, March 5, 2014

Goatman_Armor

Got the armor all sculpted on the Goatman. After some feedback I'll be adding some embossed details on the armor as well.


Thursday, February 20, 2014

Goatman Beginning

Started the highpoly sculpt of my goatman. Final character progress!

Tuesday, January 21, 2014

Monday, December 16, 2013

Merc Posed and Equiped

I brought the character's low poly model into Zbrush and used transpose to pose her as well as a little tweaking in Maya. I'm pretty happy with the way it turned out.
There wont be too many up dates over the winter break. I'm going to be out of country for a little while. When I return I'll create the concept art for the final character for my thesis. Almost done.

Tuesday, December 3, 2013

Merc Textured Turnaround

After all the wonderful tedium of UVs and baking normal maps and some great feedback I got to texture this character.